Engel,S., Alda,W., Boryczko,K.
In the paper an algorithm of triangle mesh generation for a full three-dimensional volumetric data is presented. Calculations are performed in real time using graphics processors. The method is very well suited for the visualization of dynamic data, as the calculations use only the current frame data (not including data from previous frames). Due to high performance of the algorithm, it can be practically applied in programs for digital sculpting, simulators and games which require editable geometries.