POSTER: Controlling 3D Characters by Hand Motion

Saitoh,M., Miyamoto,K.

Abstract:
A method to control complex motions of 3D characters using bodily movements is described. After capturing actor's motion, by motion capture for example, many systems directly transfer it to 3D characters motion. Therefore, target characters shapes are limited to those similar to the actors. This article proposes transforming captured motions into different motions of different shapes. Using Digital Puppet System which implements this transforming mechanism, lithe motions of a 3D character with multiple joints were able to be controlled by a hand. By extending the variation of controllable targets, this approach can make various manipulations in 3D applications bodily and intuitive.