Antonio J. Rueda, Rafael J. Segura,
Francisco R. Feito, Juan Ruiz de Miras, Carlos Ogáyar
University of Jaén
Department of Computer Science
E-23071 - JAÉN
SPAIN
e-mail: rsegura@ujaen.es |
http://wwwdi.ujaen.es/gigjaen |
Abstract
Rasterization of polygons
in 2D is a well known problem, existing several
optimal solutions to solve it. The extension of this problem to 3D is more
difficult and most existing solutions are designed to obtain a voxelization of
the solid. In this paper a new approach to rasterize and voxelize solids in 3D
is presented. The described algorithms are very simple, general and robust. The
3D algorithm is valid to be used in the new 3D displays, and it can also be
used to voxelize solids delimited by planar faces (with or without holes,
manifold or non-manifold). The proposed methods are very suitable for an
implementation in graphic hardware rendering system, because it does not use
any additional data structure or complex operation.