Benjamin Hernandez
Isaac Rudomin
ITESM CEM
Computer Science Department
Carretera Lago de Guadalupe km 3.5 ZIP Code 52926, Atizapán de Zaragoza, Estado
de Mexico
Mexico
e-mail: rudomin@itesm.mx |
http://rudomin.cem.itesm.mx/~rudomin |
Abstract
Techniques to simulate hair in virtual humans focus on hair modeling,
hair animation and hair rendering. We propose a system for modeling and animating in real time using standard
OpenGL on commodity graphic cards. For styling, we propose a paint tool to
determine a set of gray scale images that allow us to establish hair density
and hair length values, as well as other useful parameters, and for animation, we use a simplified
physically based method that computes physics only on some hairs, which we call
basis hairs, calculating other dependent hairs from them.