Computer Science Department
Carretera Lago de Guadalupe km 3.5 ZIP Code 52926, Atizapán de Zaragoza, Estado de Mexico
Techniques to simulate hair in virtual humans focus on hair modeling, hair animation and hair rendering. We propose a system for modeling and animating in real time using standard OpenGL on commodity graphic cards. For styling, we propose a paint tool to determine a set of gray scale images that allow us to establish hair density and hair length values, as well as other useful parameters, and for animation, we use a simplified physically based method that computes physics only on some hairs, which we call basis hairs, calculating other dependent hairs from them.