An ongoing research topic is to build suitable visualization
architectures for anthropomorphic conversational user interfaces which
will run on different devices like laptops, PDAs and smart phones. One
interesting way to handle the performance restrictions on small and
mobile devices are scalable avatars and animations. An idea to speed up
our animation system based on morph targets is presented, to achieve
this the number of animation weights for the morph targets is reduced
dynamically. This method is optimized by regarding the graphical
structure and dependancies of the morph targets.