Keywords: authoring, interactive storytelling and narration, human computer interaction, computer games
We describe an approach to a new authoring method for interactive storytelling.
After positioning digital storytelling in a theoretical context to literature,
we consider the authorís view of the tools to be used and introduce a coherent
environment that does not restrict the creative process and lets the author
feel comfortable, leading him to create well-narrated, interactive non-linear
stories. We describe the implementation of the story engine authoring module,
which is followed by a project description.