Budapest University of Technology and Economics
Department of Control Engineering and Information Technology
Magyar Tudósok Krt. 2 H-1117, Budapest, Hungary
Keywords: camera effects, depth of field, motion blur, image processing, fast hardware filtering, edge detection, texture filtering, human eyes, real-time rendering, graphics render pipeline.
Current commercial graphics cards do not offer fast enough special hardware to render camera effects like motion blur or depth of field. Even the pixel shader, which is useful in many rendering algorithms, is unable to support these effects. This paper presents a hardware structure, which provides fast rendering capability for realizing filtering effects, including also depth of field and motion blur.