J. Revelles, M. Lastra, R. Montes, P. Cano
University of Granada
Department of Lenguajes y
Sistemas Informáticos
18071 Granada
Spain
e-mail: jrevelle@ugr.es |
Keywords: Graphics object theory, spatial indexing, ray
casting, and acceleration techniques.
Abstract
The ray-scene intersection test is the most
costly process when a scene is rendered. This process may be improved using any
strategy to be able to speed-up it. Generally, any strategy used is based on
the building of a spatial indexing in the scene domain or in the rays domain. However, there is no theory to formalize these
techniques. In this paper, a formal framework approach for this technique is
proposed.