Real Time Skin Deformation with Bones Blending

Ladislav Kavan
Charles University
Faculty of Mathematics and Physics
Malostranske nam. 25
118 00  Prague 1
Czech Republic
 
e-mail: lkav8604@ss1000.ms.mff.cuni.cz

Jiri Zara
Czech Technical University in Prague
Faculty of Electrical Engineering
Karlovo nam. 13
121 35  Prague 2
Czech Republic
 
e-mail: zara@fel.cvut.cz http://www.cgg.cvut.cz/

Keywords: Skeletal animation, digital skin, character modeling

Abstract

Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low level hardware. However it has some drawbacks as well: for some movements it produces non-natural postures like twisting elbows. We present a new method called bones blending that can be used as an alternative to vertex blending. Bones blending has a power to overcome the artifacts of vertex blending.