e-mail: lkav8604@ss1000.ms.mff.cuni.cz |
Jiri Zara
Czech Technical University in Prague
Faculty of Electrical Engineering
Karlovo nam. 13
121 35 Prague 2
Czech Republic
e-mail: zara@fel.cvut.cz | http://www.cgg.cvut.cz/ |
Keywords: Skeletal animation, digital skin, character modeling
Abstract
Skeletal animation with vertex blending is a popular method to model
believable 3D characters. Its main advantage is its speed that allows real-time
deformation even on low level hardware. However it has some drawbacks as
well: for some movements it produces non-natural postures like twisting
elbows. We present a new method called bones blending that can be used
as an alternative to vertex blending. Bones blending has a power to overcome
the artifacts of vertex blending.