AN APPROACH TO REAL-TIME PLANT CREATION
Keywords: plant life, real-time, visualisation
In this paper methods are presented for the visualisation of plant life for games and other graphics simulations in real time. Current systems generally use a very limited number of models of plants that are created in advance and loaded into the system at execution time. Real-time generation saves disk space and allows for a great variety of plants to be used in a game. The methods described here will allow the creation of interesting and varied plant life and thus produce a far richer, more appealing and engrossing environment for users.