AN APPROACH TO REAL-TIME PLANT CREATION

 

 

Maurice Danaher, Warren Creemers

Edith Cowan University

School of Computer and Information Science

Tel: 61 8 9370 6541 Fax 61 8 9370 6100

WA 6050 Mt Lawley,

Australia

 

Email: m.danaher@cowan.edu.au

 

Keywords: plant life, real-time, visualisation

 

Abstract:

In this paper methods are presented for the visualisation of plant life for games and other graphics simulations in real time. Current systems generally use a very limited number of models of plants that are created in advance and loaded into the system at execution time.  Real-time generation saves disk space and allows for a great variety of plants to be used in a game. The methods described here will allow the creation of interesting and varied plant life and thus produce a far richer, more appealing and engrossing environment for users.