AN APPROACH TO REAL-TIME PLANT CREATION
Email: m.danaher@cowan.edu.au
Keywords:
plant life, real-time, visualisation
Abstract:
In this paper methods are presented for the
visualisation of plant life for games and other graphics simulations in real
time. Current systems generally use a very limited number of models of plants
that are created in advance and loaded into the system at execution time. Real-time generation saves disk space and
allows for a great variety of plants to be used in a game. The methods
described here will allow the creation of interesting and varied plant life and
thus produce a far richer, more appealing and engrossing environment for users.