A METHOD FOR OBTAINING THE TESSERACT BY
UNRAVELING THE 4D HYPERCUBE
Antonio Aguilera
Ramírez Ricardo Pérez
Aguila
Centro de Investigación en Tecnologías de
Información y Automatización (CENTIA)
Universidad de las Américas - Puebla
Ex-Hacienda Santa Catarina Mártir, Zip Code:
72820
Cholula, Puebla, México
aguilera@mail.udlap.mx,
is104378@mail.udlap.mx
ABSTRACT
This article presents a method for unraveling the hypercube and obtaining the 3D-cross (tesseract) that corresponds to the hyper-flattening of its boundary. The hypercube can be raveled back using the method in an inverse way. Also a method for visualizing the processes is presented. The transformations to apply include rotations around a plane (characteristic of the 4D space). All these processes can be viewed using a computer animation system.
Keywords:
4D-Modeling, 4D-Animation, Computational Geometry.