Ecole Nationale Supérieure de Techniques Avancées
This paper presents how it is possible to introduce active motricity into particle-bond systems used in applications such as image animation. We chose to add into some neural network capabilities over the classical approach, in order to obtain a system able to model a larger class of behaviour. Therefore a new type of binary bond enriched with a neural-based command ability is proposed and tested in this paper. This “active” bond acts like a controlled muscle in order to produce motricity.
Keywords: computer animation, computer graphics, physically based motion modelling, particle-based modelling, evolutionary strategies, motion analysis, neural networks, neural controllers