3D graphics rendering is computationally very intensive particularly for interactive applications. The complexity of the 3D object databases becomes a major problem in a rendering pipeline as the number of polygons is increased with model complexity. Simplifying large object databases and eliminating some of the polygons in the database with minimal impact on visual quality is desirable for faster rendering. This paper discusses the necessity for simplifying 3D object databases in accelerating 3D graphics and introduces a new method based on vertex clustering technique.

Keywords: 3D Graphics, Rendering, Levels of Details, Simplification