Landmark-based 3D Mesh Warping for bone-skin reconstruction

Plasencia J.L.

Higher Polytechnical Institute of Havana (ISPJAE), Informatics and Systems Studies Center.

CREPIAI (PII UNESCO), Informatics Department.

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This paper proposes a mathematical model to obtain a portion of the skin of a human head, warping the corresponding portion of neurocranium, using the skin thickness in the craneometrical points that defines the portion of neurocranium and the mesh of the skull contents in the triangle defined by this craneometrical points.

Keywords : warping, mesh, skull, facial, reconstruction, landmark.