Bedřich Beneš: Virtual Landscaping, Purdue University, USA
http://www2.tech.purdue.edu/cgt/Facstaff/bbenes/private/benes.htm
Terrains and landscapes have played an important role in Computer Graphics for
nearly thirty years. However, their modeling still presents an open problem.
Real world terrains are influenced by various effects from which the water
erosion is probably the most important one. Landscapes are formed by the road
system that defines shapes of cities and urban areas, by plan ecosystems that
influence the landscape at all scales, by water bodies, etc.
In this
presentation we will show an overview of terrain and landscape modeling
techniques. We will show approaches to populate terrains with urban areas,
interactive ecosystem modeling, hydraulic erosion, plant interaction with
environments and how these all multi-layered modeling techniques of various
phenomena could yield to a unified terrain modeling system. The presentation
will focus both interactive and off-line modeling as well as modeling on
different scales.
Presenter’s References:
- Carlos A. Vanegas, Daniel G.
Aliaga, Bedrich Benes, Paul Waddell, Interactive Designing and Editing of Urban
Spaces using Geometric and Behavioral Modeling, ACM Trans. Graph. (Proceedings
of SIGGRAPH Asia 2009) (to appear)
- Beneš Bedřich, Nathan Andrysco, and Ondrej
Stava, Interactive Modeling of Virtual Ecosystems, in Eurographics Workshop on
Natural Phenomena 2009, (to appear)
- Ondrej Stava, Beneš Bedřich, and Jaroslav
Krivanek, Interactive Hydraulic Erosion on the GPU in ShaderX7 (to appear)
- Peter Kristof, Bedřich Beneš, Jaroslav Krivanek, and Ondrej Stava, Hydraulic
Erosion Using Smoothed Particle Hydrodynamics in Computer Graphics Forum
(Proceedings of Eurographics 2009) vol. 28 No.2, 2009 (to appear)
- Carlos A.
Vanegas, Daniel G. Aliaga, Bedřich Beneš, Paul Waddell, Visualization of
Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels,
and Aerial Imagery, IEEE Transactions on Visualization and Computer Graphics,
vol. 15, no. 2, pp.1-10 , 2009.
- Daniel G. Aliaga, Carlos A. Vanegas, and
Bedřich Beneš, Interactive example-based urban layout synthesis. ACM Trans.
Graph. 27, 5 Proceedings of Siggraph Asia (Dec. 2008), 1-10. 2008
- Ondrej
Stava, Bedřich Beneš, Matthew Brisbinn, and Jaroslav Krivanek, Interactive
Terrain Modeling Using Hydraulic Erosion, in Eurographics/SIGGRAPH Symposium on
Computer Animation, pp.201-210, 2008
- Daniel G. Aliaga, Bedřich Beneš, Carlos
Vanegas, and Nathan Andrysco. Interactive Reconfiguration of Urban Layouts, IEEE
Computer Graphics & Applications, May/June 2008 Vol 28, No. 3 pp. 38-47
- Christopher Hartman and Bedřich Beneš, Autonomous boids. Computer Animation and
Virtual Worlds 17, 3-4 (Jul. 2006), pp: 199-206.