DYNAMIC TERRAIN VISUALIZATION USING PAGE MANAGEMENT
School of Computer and
Information Science,
Edith Cowan University, Mt
Lawley, Western Australia 6050
ABSTRACT
Landscape visualisation is
the process of recreating a natural environment and displaying it in an
interactive graphical simulation. Current systems that use large datasets to
represent the terrain have a number of drawbacks including large storage
requirements, low level of detail and overcrowding in multiuser games. In most
systems when the landscape is stored to disk the terrain area is quite small or
conversely if the area is large the detail is quite low. Here an approach is
described in which the terrain is procedurally generated as required. The
terrain is produced in the form of blocks and displayed using an innovative
page management technique. This approach allows for the generation of a
detailed environment, participation by a very large number of players in
multiplayer games and easy download of the environment generator via the WWW.
Keywords: Web-based systems, games programming